Metal Workshop Assets

These are assets I made for my Metal Workshop scene. Everything are done with Blender, Substance Painter/Designer and Photoshop. All real-world product labels are recreated by hand in Photoshop to fit the modular need. When making these assets, I take time effects and the overall feeling of the scene as the priority since it’s a project I did in my free time.

The lathe is a mixture of various US/Soviet-made lathe models. Since vintage references online can from any country, it is wise to not limited it  to a specific region, which leave some freedom if 3rd-party assets need to use in the scene.

The lathe is a mixture of various US/Soviet-made lathe models. Since vintage references online can from any country, it is wise to not limited it to a specific region, which leave some freedom if 3rd-party assets need to use in the scene.

Metal shavings are made from a simple seamless metal texture with alpha masks, and then duplicate them to create a seamless texture that can be applied to large areas, like the shavings inside the metal plate. Just like wood carvings I saw on Artstaion.

Metal shavings are made from a simple seamless metal texture with alpha masks, and then duplicate them to create a seamless texture that can be applied to large areas, like the shavings inside the metal plate. Just like wood carvings I saw on Artstaion.

Lathe Textures

Lathe Textures

concrete wall, and wood planks texture made in Substance Designer.

concrete wall, and wood planks texture made in Substance Designer.

Metal storage unit, wood table and a grind machine.

Metal storage unit, wood table and a grind machine.

The wood shelf is using trim method using a megascan seamless wood texture. The screws are floaters using similiar apprach I noticed from Kingdom Come: Deliverance 2

The wood shelf is using trim method using a megascan seamless wood texture. The screws are floaters using similiar apprach I noticed from Kingdom Come: Deliverance 2

All bottles's caps and body are interchangable, and easy to swap to difference labels if future needs arise.

All bottles's caps and body are interchangable, and easy to swap to difference labels if future needs arise.

All rattle-cans are made in modular approach, so it can change with different caps, spray heads, and labels.

All rattle-cans are made in modular approach, so it can change with different caps, spray heads, and labels.

Since rattle cans have uniform dimensions, I can change the labels into anything in future projects which not limited to the current time period settings.

Since rattle cans have uniform dimensions, I can change the labels into anything in future projects which not limited to the current time period settings.

Since I have little knowledge about paint bottles from 50 years ago, I tooke some freedom here by changing the color name to something I'm using every night in tabletop wargaming.

Since I have little knowledge about paint bottles from 50 years ago, I tooke some freedom here by changing the color name to something I'm using every night in tabletop wargaming.